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Home » language » Markdown Updated 2015-04-01 00:00
Markdown

Version 1.0.1 - Tue 14 Dec 2004

by John Gruber
http://daringfireball.net/

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Introduction

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Markdown is a text-to-HTML conversion tool for web writers. Markdownallows you to write using an easy-to-read, easy-to-write plain textformat, then convert it to structurally valid XHTML (or HTML).

Thus, 'Markdown' is two things: a plain text markup syntax, and asoftware tool, written in Perl, that converts the plain text markup to HTML.

Markdown works both as a Movable Type plug-in and as a standalone Perlscript -- which means it can also be used as a text filter in BBEdit(or any other application that supporst filters written in Perl).

Full documentation of Markdown's syntax and configuration options isavailable on the web: http://daringfireball.net/projects/markdown/.(Note: this readme file is formatted in Markdown.)

Installation and Requirements

Markdown requires Perl 5.6.0 or later. Welcome to the 21st Century.Markdown also requires the standard Perl library module Digest::MD5.

Movable Type

Markdown works with Movable Type version 2.6 or later (including MT 3.0 or later).

  1. Copy the 'Markdown.pl' file into your Movable Type 'plugins' directory. The 'plugins' directory should be in the same directory as 'mt.cgi'; if the 'plugins' directory doesn't already exist, use your FTP program to create it. Your installation should look like this:

  2. Once installed, Markdown will appear as an option in Movable Type's Text Formatting pop-up menu. This is selectable on a per-post basis. Markdown translates your posts to HTML when you publish; the posts themselves are stored in your MT database in Markdown format.

  3. If you also install SmartyPants 1.5 (or later), Markdown will offer a second text formatting option: 'Markdown with SmartyPants'. This option is the same as the regular 'Markdown' formatter, except that automatically uses SmartyPants to create typographically correct curly quotes, em-dashes, and ellipses. See the SmartyPants web page for more information: http://daringfireball.net/projects/smartypants/

  4. To make Markdown (or 'Markdown with SmartyPants') your default text formatting option for new posts, go to Weblog Config -> Preferences.

Note that by default, Markdown produces XHTML output. To configureMarkdown to produce HTML 4 output, see 'Configuration', below.

Blosxom

Markdown works with Blosxom version 2.x.

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  1. Rename the 'Markdown.pl' plug-in to 'Markdown' (case is important). Movable Type requires plug-ins to have a '.pl' extension; Blosxom forbids it.

  2. Copy the 'Markdown' plug-in file to your Blosxom plug-ins folder. If you're not sure where your Blosxom plug-ins folder is, see the Blosxom documentation for information.

  3. That's it. The entries in your weblog will now automatically be processed by Markdown.

  4. If you'd like to apply Markdown formatting only to certain posts, rather than all of them, see Jason Clark's instructions for using Markdown in conjunction with Blosxom's Meta plugin:

BBEdit

Markdown works with BBEdit 6.1 or later on Mac OS X. (It also workswith BBEdit 5.1 or later and MacPerl 5.6.1 on Mac OS 8.6 or later.)

  1. Copy the 'Markdown.pl' file to appropriate filters folder in your 'BBEdit Support' folder. On Mac OS X, this should be:

    See the BBEdit documentation for more details on the location ofthese folders.

    You can rename 'Markdown.pl' to whatever you wish.

  2. That's it. To use Markdown, select some text in a BBEdit document, then choose Markdown from the Filters sub-menu in the '#!' menu, or the Filters floating palette

Configuration

By default, Markdown produces XHTML output for tags with empty elements.E.g.:

Markdown can be configured to produce HTML-style tags; e.g.:

Movable Type

You need to use a special MTMarkdownOptions container tag in eachMovable Type template where you want HTML 4-style output:

The easiest way to use MTMarkdownOptions is probably to put theopening tag right after your tag, and the closing tag rightbefore .

To suppress Markdown processing in a particular template, i.e. topublish the raw Markdown-formatted text without translation into(X)HTML, set the output attribute to 'raw':

Command-Line

Use the --html4tags command-line switch to produce HTML output from aUnix-style command line. E.g.:

Type perldoc Markdown.pl, or read the POD documentation within theMarkdown.pl source code for more information.

Bugs

To file bug reports or feature requests please send email to:markdown@daringfireball.net.

Version History

1.0.1 (14 Dec 2004):

  • Changed the syntax rules for code blocks and spans. Previously, backslash escapes for special Markdown characters were processed everywhere other than within inline HTML tags. Now, the contents of code blocks and spans are no longer processed for backslash escapes. This means that code blocks and spans are now treated literally, with no special rules to worry about regarding backslashes.

    NOTE: This changes the syntax from all previous versions ofMarkdown. Code blocks and spans involving backslash characterswill now generate different output than before.

  • Tweaked the rules for link definitions so that they must occur within three spaces of the left margin. Thus if you indent a link definition by four spaces or a tab, it will now be a code block.

    IMPORTANT: This may affect existing Markdown content if itcontains link definitions indented by 4 or more spaces.

  • Added >, +, and - to the list of backslash-escapable characters. These should have been done when these characters were added as unordered list item markers.

  • Trailing spaces and tabs following HTML comments and

    tags are now ignored.

  • Inline links using < and > URL delimiters weren't working:

  • Added a bit of tolerance for trailing spaces and tabs after Markdown hr's.

  • Fixed bug where auto-links were being processed within code spans:

  • Sort-of fixed a bug where lines in the middle of hard-wrapped paragraphs, which lines look like the start of a list item, would accidentally trigger the creation of a list. E.g. a paragraph that looked like this:

    This is fixed for top-level lists, but it can still happen forsub-lists. E.g., the following list item will not be parsedproperly:

    Given Markdown's list-creation rules, I'm not sure this canbe fixed.

  • Standalone HTML comments are now handled; previously, they'd get wrapped in a spurious

    tag.

  • Fix for horizontal rules preceded by 2 or 3 spaces.

  • HTML tags in must occur within three spaces of left margin. (With 4 spaces or a tab, they should be code blocks, but weren't before this fix.)

  • Capitalized 'With' in 'Markdown With SmartyPants' for consistency with the same string label in SmartyPants.pl. (This fix is specific to the MT plug-in interface.)

  • Auto-linked email address can now optionally contain a 'mailto:' protocol. I.e. these are equivalent:

  • Fixed annoying bug where nested lists would wind up with spurious (and invalid)

    tags.

  • You can now write empty links:

    and they'll be turned into anchor tags with empty href attributes.This should have worked before, but didn't.

  • ***this*** and ___this___ are now turned into Rapidweaver 8 2.

    Instead of

    which isn't valid. (Thanks to Michel Fortin for the fix.)

  • Added a new substitution in _EncodeCode(): s/$/$/g; This is only for the benefit of Blosxom users, because Blosxom (sometimes?) interpolates Perl scalars in your article bodies.

  • Fixed problem for links defined with urls that include parens, e.g.:

    'Chomsky' was being erroneously treated as the URL's title.

  • At some point during 1.0's beta cycle, I changed every sub's argument fetching from this idiom:

    to:

    The idea was to keep Markdown from doing any work in a subif the input was empty. This introduced a bug, though:if the input to any function was the single-character string'0', it would also evaluate as false and return immediately.How silly. Now fixed.

Donations

Donations to support Markdown's development are happily accepted. See:http://daringfireball.net/projects/markdown/ for details.

Copyright and License

Copyright (c) 2003-2004 John Gruber
http://daringfireball.net/
All rights reserved.

Redistribution and use in source and binary forms, with or withoutmodification, are permitted provided that the following conditions aremet:

  • Redistributions of source code must retain the above copyright notice, this list of conditions and the following disclaimer.

  • Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the following disclaimer in the documentation and/or other materials provided with the distribution.

  • Neither the name 'Markdown' nor the names of its contributors may be used to endorse or promote products derived from this software without specific prior written permission.

This software is provided by the copyright holders and contributors 'asis' and any express or implied warranties, including, but not limitedto, the implied warranties of merchantability and fitness for aparticular purpose are disclaimed. In no event shall the copyright owneror contributors be liable for any direct, indirect, incidental, special,exemplary, or consequential damages (including, but not limited to,procurement of substitute goods or services; loss of use, data, orprofits; or business interruption) however caused and on any theory ofliability, whether in contract, strict liability, or tort (includingnegligence or otherwise) arising in any way out of the use of thissoftware, even if advised of the possibility of such damage.

A downloadable game for Windows, macOS, and Linux

KeeperRL is an ambitious dungeon builder with roguelike elements. Take the role of an evil wizard and seek the ultimate knowledge of destruction. Explore the world, murder innocent villagers and burn their homes. Build your dungeon, lay traps and prepare for an assault of angry heroes.

When you control your minions the game becomes a classic roguelike, with turn-based and very tactical combat. You can also play as an adventurer and assault dungeons made by you or other players.

https://priorityveri308.weebly.com/fortnite-on-macbook-pro-16.html. Dungeon management

You will dig deep into the mountain and build dozens of rooms, corridors and traps. Your minions will train and produce weapons and armor. Prisoners will be tortured. You will research new technologies like alchemy, beast mutation and sorcery.

Roguelike mechanics

The world is simulated on a very detailed level. Creatures use equipment and consumable items. There are dozens of special items, spells, attributes and special attacks. You can cut off heads and limbs and blind or poison your enemies. If you're not careful with fire, you can burn an entire forest or even your own dungeon.

Online dungeon sharing

Retire your dungeon and let other players explore it as adventurers, witnessing the destruction you've done and fighting with the forces that you've left behind.

The free version is the same as the full version, except it's ASCII-only. See screenshot.

This is an alpha release of the game. If you decide to purchase, you will have access to all future versions, including the final release. But the game is not completed yet, and some features might not be working. Please keep it in mind when purchasing.

Visit: http://keeperrl.com

Updated 24 days ago
StatusIn development
PlatformsWindows, macOS, Linux
Rating
Authormiki151
GenreStrategy
TagsRoguelike
LicenseGNU General Public License v3.0 (GPL)
Average sessionA few hours
LanguagesEnglish
InputsKeyboard, Mouse
MentionsDeveloper interview with Kenney Vleugels

Purchase

In order to download this game you must purchase it at or above the minimum price of $20 USD. Your purchase comes with a Steam key. You will get access to the following files:

Download demo

Development log

  • KeeperRL Alpha23 is released!
    Oct 21, 2017

Log in with itch.io to leave a comment.

Hey, can please someone help me here.

Cant start the game with mac os:

keeper_mac.command as written.. got this screen.

Last login: Sun Feb 28 17:54:03 on ttys000

Robins-iMac:~ RobinLehmann$ /Users/RobinLehmann/Desktop/keeperRL_alpha31_3_free/keeper_mac.command ; exit;

/Users/RobinLehmann/Desktop/keeperRL_alpha31_3_free/keeper_mac.command: line 2: cd: osx: No such file or directory

/Users/RobinLehmann/Desktop/keeperRL_alpha31_3_free/keeper_mac.command: line 3: ./keeper: No such file or directory

logout

Saving session..

..copying shared history..

..saving history..truncating history files..

..completed.

[Prozess beendet]

Hi, sorry for the late reply. How did you run keeper_mac.command? Have you tried clicking on it from finder?

Will you join the Bundle for Racial Justice and Equality?

wait, is it eye of mage from HoMM III on site wallpaper?

Awesome! I really like the punch of nostalgia from the dwarf fortress esque style.

I want to buy the game but when I want to pay with PayPal I get an error message. Seems to be a problem on this site. Buying other games here on itch.io works.

Same here. Only a PayPal button shows up and it doesn't even work.

I already wrote to a developer and he replyed that he will look after it. I also wrote to itch.io staff but no response yet.

Great game, even though waiting for all adamandite training is a wee bit boring.

And enemies are rather boring after initial map is cleared.

Initial map and final keeper present some challenge though.

Just a heads up, for the free version on OS X, when I ran keeper_mac.command script, I was getting errors: FATAL input is false. Failed to load so-and-so from ./data/contribs/something.txt or Failed to load from ./data/free/another.ttf.

I found that if you just moved the relevant folders into /osx/ folder everything works.

Thanks! Looks like an awesome game!

I realized that I was running the wrong keeper_mac.command (the one in folder /osx). It works as expected if you run keeper_mac.command from the top level without moving files. My bad!

I bought your game on Steam a while back and had no idea at the time your game was on itch. Is there a way, without buying it a second time, I could get you game on itch? I actually prefer itch, and GOG, to Steam. I could send you a screenshot of it in my Steam library if that would help.

There's a slight issue (easy to fix!) for Linux users with https://itch.io/app - if you could take a look at this thread I'm sure it'll be resolved in no time :)

It took me a while to see your comment. I'll use the launching script that you pointed to in the github thread. Thanks.

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Hey miki151, I have been following your game for around 2 years, and I bought it here on itch.io about 150 days ago. I didn't have a computer at the time, but I had a little spare cash and wanted to buy it so that I could play once I got a computer. I have been playing for 3 1/2 hours, but unfortunately every time I get decently far into a game, it starts to crash relentlessly, I've tried playing for 2 minutes, and saving, and repeating, but eventually it'll just begin crashing even when I try to save. It is very frustrating because I love the game, but It is just too impossible to play like this. I was reading the forums and I heard that it seems to crash less when launched through steam, and so I was wondering where I could find the steam-key to add it to my library? I've tried every compatibility mode and other launch setting, and nothing is working. Please let me know what I can do/try.

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Thanks!

Hey, I'm not aware of any crashes that could happen so often, especially during saving. The Steam version has been updated with a few fixes that will make it to itch.io very soon, but I don't think they'll change anything. But you can get a steam key if you bought the game on itch.io. Do you have a save file that causes the game to crash soon after the game loads it? I would love to see it. Feel free to email me at miki@keeperrl.com

Hey miki151, I have been following your game for around 2 years, and I bought it here on itch.io about 150 days ago. I didn't have a computer at the time, but I had a little spare cash and wanted to buy it so that I could play once I got a computer. I have been playing for 3 1/2 hours, but unfortunately every time I get decently far into a game, it starts to crash relentlessly, I've tried playing for 2 minutes, and saving, and repeating, but eventually it'll just begin crashing even when I try to save. It is very frustrating because I love the game, but It is just too impossible to play like this. I was reading the forums and I heard that it seems to crash less when launched through steam, and so I was wondering where I could find the steam-key to add it to my library? I've tried every compatibility mode and other launch setting, and nothing is working. Please let me know what I can do/try.

Thanks!

The developer is active and devouted to the title, which earned him a loyal fellowship. While the game isn't finished yet, there is already lots of fun to be had. It's fun to develop dungeons and try to succeed in those of your fellow players. Go and try it yourself, enjoy!

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